Have you ever needed to program a new TV or DVD player onto your Comcast remote but couldn't find your remote. Comcast Remote Won't Change Cable Channels. How To Program Your Comcast Remote. To program your Samsung universal remote control. Try the codes listed in the TV owner's manual for your brand of cable box. There is perhaps a ton of code between your Comcast remote and TVs, but you can program is without knowing. Program the remote for your TVWhen installing your Google Fiber TV, your Installation Specialist programmed your remote control's IR mode to operate your TV. However, you can program the remote yourself if needed. If you're looking for help with pairing the remote with your Fiber TV Box,see these instructions instead. Ways to program the remote for your TVTV brand code: The quickest way to program the remote. You simply enter the 4- digit code for your TV brand. TV model code: With this method, you need to enter the code for your specific model of TV. Enjoy fast and reliable High Speed Internet and Cable TV with Cable ONE! You may also set your location directly. XFINITY Remote: Program Your Remote for TV Control. XFINITY remotes can be programmed to control your TV's power, volume and inputs. Note: Input control is not available on all remote models. IR learning: With this method, you program each . However, you can use IR learning to program the volume up/down and mute buttons to work with your audio equipment. Simply follow the IR learning procedure below, using your original sound system remote for those buttons. Try a universal remote: If you want the convenience of using one remote to control all of your devices. With the exception of a live button, the devices are nearly identical. Make sure you follow the instructions that apply to your remote. Program the Fiber remote (without live button)To program the remote by TV brand code (recommended) Find the 4- digit code for your TV brand. Turn on the TV using the TV's original remote control. On the Google Fiber remote control, press and hold the tv and ok buttons at the same time for 3 seconds. The tv button blinks twice and then stays on. Release both buttons. Enter the 4- digit code for the TV brand. The TV power button blinks twice and then stays on. If the power button blinks several times and then turns off, the brand code is invalid. Go back to step 2 and try again. If it fails again, try the programming by TV model code. Pause for 3 seconds. Press and hold tv until the TV turns off. Then release tv. If the TV doesn't turn off and the tv button starts blinking, the remote wasn't able to find the right code to control your TV. If it fails again, try the programming by TV model code. Press tv to turn on the TV. Press ok to exit programming mode. Then confirm successful programming. To program the remote by TV model code. Find the codes for your TV model. Turn on the TV using the TV's original remote control. On the Google Fiber remote control, press and hold the 1 and 3 buttons at the same time for 3 seconds. The tv button blinks twice and then stays on. Release both buttons. Enter the first code for the TV model. The tv button blinks slowly. If the tv button blinks quickly, the code is invalid. Go back to and follow step 2, and then try a different code. Press tv. If the TV turns off, press exit to exit programming mode. Then confirm successful programming. If the TV does not turn off or other TV buttons don't work, return to step 2, and then try the next code on the list. If you try all the codes on the list and none are successful, try programming by IR learning. You can program the following . The tv button LED turns on. Hold the original TV remote control about two inches from the Google Fiber remote control, and point the infrared sensors toward each other. Press and hold the button on the original TV remote that you want to program on the Google Fiber remote. If the learning works, the TV power button on the Google Fiber remote blinks twice, and the LED stays on. If the learning does not work, the TV power button does not blink. Try again. Press the next learnable button you want to program, and repeat the two previous steps. Repeat the process for each learnable button you want to program. When you finish programming the learnable buttons, press ok to exit programming mode, and confirm successful programming. Press tv to turn the TV on and off. Press input to change the source of input on the TV. If they function as expected, your remote is successfully programmed. Program the Fiber remote (with live button)To program the remote by TV brand code (recommended) Find the 4- digit code for your TV brand. Turn on the TV using the TV's original remote control. On the Google Fiber remote control, press and hold the tv and ok buttons at the same time for 3 seconds. The tv button blinks twice and then stays on. Release both buttons. Enter the 4- digit code for your TV brand. After you enter the TV brand code, the tv button blinks twice and then stays on. If the tv button blinks several times and then turns off, the code is invalid. Go back to step 2, and try again. If it fails again, try programming by TV model code. Pause for 3 seconds. Press and hold until the TV turns off or on. Release and press exit to confirm and lock in your TV code. If your remote controls only some functions of your TV. Go back to and follow step 2, and try another code. Press tv. If the TV turns off, turn it back on and confirm successful programming. If the TV does not turn off, or other TV buttons don't work, go back to the previous step, and try the next code on the list. If you try all the codes on the list and none are successful, try programming by IR learning. With the IR learning programming method, you program the following . The tv button LED turns on. Hold the original TV remote control about two inches from the Google Fiber remote control, and point the infrared sensors toward each other. Press and hold the button on the original TV remote that you want to program on the Google Fiber remote. Press the next learnable button you want to program, and repeat the two previous steps. Repeat the process for each learnable button you want to program. When you finish programming the learnable buttons, press exit to exit programming mode, and confirm successful programming. Press tv to turn the TV on and off. Press input to change the source of input on the TV. Some TV brands support only two of the four arrow buttons: either up and down or left and right. If you press one of these buttons during the 5- second period, the tv button illuminates. If you press any other button during the 5- second period, TV mode is canceled. Press to change the volume. Press to mute and unmute audio. You've now tested all of the buttons that work with your TV. If they function as expected, your remote is successfully programmed.
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On This Page. Overview of Win. Win. 64. Architectural Differences Between UNIX and Windows. Overview of Win. 32/Win. This section gives an overview of the 3. APIs, their implementation mechanism on UNIX and Windows, and the differences between them. With this knowledge, you can identify key sections of the application to be modified for compatibility in the Win. Win. 64 environment. You can also obtain information on the critical points to consider when porting the UNIX application to the Windows environment using the Win. Win. 64 APIs. UNIX applications are mostly written in C or C++ languages or are based on shell scripts. In both cases, Microsoft provides good support for porting the applications to Windows. When porting UNIX applications to Windows, the UNIX system calls in the UNIX applications must be mapped to the corresponding Windows API calls. There are also differences in the UNIX architecture and 6. Windows (Windows. The name Windows API more accurately reflects its roots in 1. Windows and its support on 6. Windows. The name Windows API is used in this volume except when comparing 3. Windows programming with 6. Windows programming. They are then referred to as Win. Win. 64 APIs, respectively. Overview of 6. 4- Bit Windows. The 6. 4- bit versions of Windows operating systems support up to 1. RAM) whereas 3. 2- bit versions can only support up to 4 gigabytes. Increased RAM support is a major benefit of using a 6. All or part of each application must be replicated for each user, which requires additional memory. Therefore, by having more memory, each application can support more users. Increased memory allows more applications to run simultaneously and remain completely resident in the main memory of the system. Applications resident in the main memory provide better performance. Data- intensive applications, such as databases and graphics modeling, also benefit from the larger amount of memory because they can store and manipulate large amounts of data more easily and reliably. Scientific and high- performance computing applications also benefit from the large amount of memory available in the 6. Overview of the Windows APIThe Windows API allows applications to take full advantage of the power of the Windows family of operating systems. Using the Windows API, you can develop applications that run successfully on all versions of Windows, thereby taking advantage of the features and capabilities unique to each version. The Windows API consists of the following functional categories: Base Services. Common Control Library. Graphics Device Interface. Network Services. User Interface. Windows Shell. The standard Windows API provides a uniform development environment. The Windows API provides a good interface to access and use kernel or system objects using handles. The Windows API also provides many synchronization and communication mechanisms. The Windows API also supports programming on 6. Windows operating systems. The Win. 64 API takes advantage of the benefits of the 6. Windows architecture. The programming model and API functions are almost the same as in Win. In Win. 64, the size of the pointers is 6. Win. 32, it is 3. A new set of data types is also defined in Win. In the Win. 32 API, data types long and pointers were of the same size, so data types such as DWORD and pointers could be used interchangeably and could also be used to typecast from one to another. The same code in Win. Win. 64 API, long is 3. Bit Programming in UNIX and Windows. The key difference between 6. UNIX and Windows is the programming model. UNIX uses the LP6. Windows uses the LLP6. The LLP6. 4 data model is sometimes described as a 3. In this model, int and long are 3. Data objects such as structures, which do not contain pointers, are of the same size as on a 3. A 6. 4- bit data type longlong (or int. In the LP6. 4 data model, long is a 6. The difference in data types between the two models are listed in Table 1. Table 1. 1. Differences Between LLP6. LP6. 4 Data Types. Data Type. LLP6. 4 (size in bits)LP6. This means that when you use abstract types, you ensure that parameters and structure fields always contain the correctly sized data for 3. In the UNIX/6. 4 data model: The size of int is 3. There are some new explicitly sized types. There are a few new functions. The most scalable and biggest architecture data type is long. In the Win. 64 model: The Windows API follows the Uniform Data Model (UDM). UDM proposes to use identically named data types for both the Win. Win. 64 environments. Using this model, you can maintain a single source code development environment for both Win. Win. 64, provided no architecture- specific design features are implemented. The size of int and long is 3. Abstract types are identical for 3. There are explicitly sized and scalable data types. Some types are . Microsoft recommends using conditional compilation of either long or int. Some functions are revised because of polymorphism. Most of the other APIs remain the same. For more information on data type differences, refer to the . The Win. 64 data model is almost the same as that of Win. However, new data types and pointers have been added. In the ILP3. 2 data model (of Win. LLP6. 4 (or P6. 4) data model, the pointer data type is 6. Note. Such code would work in Win. Win. 64, and you might face issues when migrating a UNIX 3. Windows 6. 4- bit environment. Environment. The Win. Win. 64 APIs are now combined and called the Windows API. Using the Windows API, you can compile the same source code to run natively on either 3. Windows or 6. 4- bit Windows. To port the application to 6. Windows, just recompile the code. The Windows header files are modified so that you can use them for both 3. The new 6. 4- bit types and macros are defined in a new header file, Basetsd. Windows. h. The Basetsd. New data- type definitions that you can use to make your application word- size independent. Many helper functions for conversion such as: unsigned long Handle. To. Ulong (const void *h). Handle. To. Long (const void *h). Long. To. Handle (const long h). Ptr. To. Ulong (const void *p). Ptr. To. Uint (const void *p) Data types. There are three categories of new data types that are supported on 6. Windows: fixed- precision data types, pointer- precision types, and specific- precision pointers. These new data types are available in the latest 6. SDK. There is also a set of functions available to perform conversions in a safe manner so that the same code would run on both the 3. When compiling, use the Win. After the code is fixed and the compiler no longer shows these warnings, you can use the code safely on both 3. For example, the following code can generate the C4. C4. 31. 1 warning message is 'variable': pointer truncation from 'type' to 'type'. A 6. 4- bit pointer was truncated to a 3. Windows- 3. 2- On- Windows- 6. WOW6. 4) is the x. Win. 32 applications to be run on 6. Windows operating systems. Processes can load dynamic- link libraries (DLLs) of the same type. For example, a 6. DLL but not a 3. 2- bit DLL, whereas out- of- process Component Object Model (COM) servers can interact with both 3. Therefore, the DLLs can be wrapped in an out- of- process COM server to allow communication with any kind of application. Porting from Win. Win. 64. Programming in the Win. API is the same as in the Win. API. Apart from a few new data types, a few data types that have changed, and a few new APIs, the rest of the Win. APIs remain the same. This is because the required functions have been modified internally to gain maximum benefit from the platform, but the interface stays the same. The data types that have changed from 3. Win. 64. Details of the same are covered in the . As the pointer- precision changes (that is, as it becomes 3. Windows and 6. 4 bits with 6. Windows), these data types reflect the precision accordingly. Therefore, it is safe to cast a pointer to one of these types when you perform pointer arithmetic; if the pointer- precision is 6. The count types also reflect the maximum size to which a pointer can refer. Specific- precision pointer types. There are also new pointer types that explicitly size the pointer. Be cautious when using pointers in 6. If you declare the pointer using a 3. You can use this information to understand the existing implementation mechanism of the preceding aspects in the UNIX application and to identify the best approach to migrate them into the Windows environment using the Win. Win. 64 APIs. Note. Each process has its own code, data, system resources, and state. Resources include virtual address space, files, and synchronization objects. Threads are a part of a process; each process has one or more threads running on its behalf. Like a process, a thread has resources and a state associated with it. The Windows and UNIX operating systems both provide processes and threads. The following sections provide more information on how UNIX and Windows manage processes and threads. Multitasking. UNIX was designed to be a multiprocessing, multiuser system that enables users to create and run many processes at the same time. Windows has evolved from the MS- DOS. Preemptive multitasking is one of the major features of real- time applications. To port the UNIX real- time application to the Windows XP environment, Real- Time Extensions (RTX) for Windows XP can be used. Additional information on Real- Time Extensions for Windows XP is available athttp: //msdn. Windows relies heavily on threads for multitasking instead of processes. A thread is a construct that enables parallel processing within a single process. 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